Kurhans in 058


The frequency of 058 is currently entirely desolated when it comes to the official citizens. The only inhabitants are cyborgs and animals.
Sound Field Range 058 was created out of the previously made sound frequency called Go Work, numbered 08. Go Work was one of 100 initially made SFRs, which all allowed for immersion in culture of a chosen single frequency thanks to sound invisibility. Go Work was organized as a world of work research, and was a perfect field for establishing businesses which were functional on all other SFRs. The later additional division of the 100 SFRs into 998 new frequencies was made through inserting additional programs into the initial one hundred. Go Work became loaded with an inner program of Might and Magic, a field open-air game, and its functions became unavailable, having been substituted with M&M program options. And what Might and Magic had to offer, was gameplay.
But nobody so far visited this frequency. After the additional division of the 100 SFRs into 998, the mafia of the world blocked all people from entering the frequencies by constructing virtual portals around every citizen, which became the main reason for the global separation and impoverishment.
But the program of Might and Magic had to still function without visitors, and so it did, organized by the game cyborgs. Within five years since its establishment, the contents of this frequency have increased. What the game has to offer now is much bigger than in any of the computer instances of this program, including the original version. The frequency of Might and Magic grew, and it grew without players. And the lack of users was very strongly felt by the environment of this open-air game, and thus it created a tangible stamp on the nature of 058.
In the middle of May 2019 the cyborg dwarves working withing SFR 058 have informed that new novelle constructions have appeared inside their sound field. The novelties were diagnosed as kurhans, and upon check it turned out that they were all brand new elements of nature. „We inspected their interiors, and we discovered that nothing was missing from the traditional ornamentics or traditional lay-out, and still they were entirely new formations” – said Anton DelMore, one of two main caretakers of the Might and Magic field. „So we consulted scientists to find out the reason for their appearance. It became clear after research, that the kurhans have been born from funeraly causes. That is normal, because always a kurhan is born when someone has to be mourn”.
In the end the research revealed that the kurhans were symbolising the death of the game Might and Magic itself. The death occurred because no player ever set foot inside its field. The cyborg caretakers were therefore very concerned.
It is true, life is sad here, a depressive atmosphere is everywhere, and the silence is heavy. And it was not like that from the start, but after the first six months this kind of climate appeared – and remained” – said Bjorn Gustafsson, who with five other dwarves investigated the interiors of the kurhans.
The kurhans are a very straightforward signal that changes have to be made. The field of Might and Magic will remain to be in mourning unless players finally enter the game. But that actually carries good news within.
People may find out that they no longer live inside the virtual portals, and if then they visit the 058, the game field will pick itself up, and it has much riches and joys to offer” – said Bjorn. „This natural signal from the game shows that time has come for revolutions within technology and changes within society.” Bjorn and all other caretakers of Might and Magic are convinced that the emergence of kurhans means a realistic change in the lives of world citizens, especially when it comes to road and transport access.

Agata Borgia

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