The
frequency of 058 is currently entirely desolated when it comes to the
official citizens. The only inhabitants are cyborgs and animals.
Sound
Field Range 058 was created out of the previously made sound
frequency called Go Work, numbered 08. Go Work was one of 100
initially made SFRs, which all allowed for immersion in culture of a
chosen single frequency thanks to sound invisibility. Go Work was
organized as a world of work research, and was a perfect field for
establishing businesses which were functional on all other SFRs. The
later additional division of the 100 SFRs into 998 new frequencies
was made through inserting additional programs into the initial one
hundred. Go Work became loaded with an inner program of Might and
Magic, a field open-air game, and its functions became unavailable,
having been substituted with M&M program options. And what Might
and Magic had to offer, was gameplay.
But
nobody so far visited this frequency. After the additional division
of the 100 SFRs into 998, the mafia of the world blocked all people
from entering the frequencies by constructing virtual portals around
every citizen, which became the main reason for the global separation
and impoverishment.
But
the program of Might and Magic had to still function without
visitors, and so it did, organized by the game cyborgs. Within five
years since its establishment, the contents of this frequency have
increased. What the game has to offer now is much bigger than in any
of the computer instances of this program, including the original
version. The frequency of Might and Magic grew, and it grew without
players. And the lack of users was very strongly felt by the
environment of this open-air game, and thus it created a tangible
stamp on the nature of 058.
In
the middle of May 2019 the cyborg dwarves working withing SFR 058
have informed that new novelle constructions have appeared inside
their sound field. The novelties were diagnosed as kurhans, and upon
check it turned out that they were all brand new elements of nature.
„We inspected their interiors, and we discovered that nothing was
missing from the traditional ornamentics or traditional lay-out, and
still they were entirely new formations” – said Anton DelMore,
one of two main caretakers of the Might and Magic field. „So we
consulted scientists to find out the reason for their appearance. It
became clear after research, that the kurhans have been born from
funeraly causes. That is normal, because always a kurhan is born when
someone has to be mourn”.
In
the end the research revealed that the kurhans were symbolising the
death of the game Might and Magic itself. The death occurred because
no player ever set foot inside its field. The cyborg caretakers were
therefore very concerned.
„It
is true, life is sad here, a depressive atmosphere is everywhere, and
the silence is heavy. And it was not like that from the start, but
after the first six months this kind of climate appeared – and
remained” – said Bjorn Gustafsson, who with five other dwarves
investigated the interiors of the kurhans.
The
kurhans are a very straightforward signal that changes have to be
made. The field of Might and Magic will remain to be in mourning
unless players finally enter the game. But that actually carries good
news within.
„People
may find out that they no longer live inside the virtual portals, and
if then they visit the 058, the game field will pick itself up, and
it has much riches and joys to offer” – said Bjorn. „This
natural signal from the game shows that time has come for revolutions
within technology and changes within society.” Bjorn and all other
caretakers of Might and Magic are convinced that the emergence of
kurhans means a realistic change in the lives of world citizens,
especially when it comes to road and transport access.
Agata
Borgia
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